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Pipeline

The last couple of days I have spent some time thinking of the scope of xade and how it should fit in the current production pipeline for film & games. This is what I came up with:

So when you use xade you can either start from scratch or import a mesh, and when you are done you export a UV mapped mesh with corresponding textures.

I thinking of a ribbon style UI where each stage in the xade pipeline have it’s own tab. This will clean up the UI and make it easier for the user.

Categories: Chatter.